This is a physics-based demolition game inspired by the classic Daruma Otoshi.

Knock out floor blocks one by one without toppling the tower.
Some are heavy, light, slippery, or differently shaped — each affects how you strike.
Balance destruction with precision!


Assets Used : 
Anime Hammer
https://assetstore.unity.com/packages/3d/props/weapons/anime-hammer-300545
Fantasy Skybox FREE
https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-f...
Free Stylized Textures
https://assetstore.unity.com/packages/2d/textures-materials/free-stylized-textur...
Textures FREE
https://assetstore.unity.com/packages/2d/textures-materials/textures-free-122421

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorShiratama
GenreAction
Made withUnity
Tags3D, Casual, Physics, Unity

Download

Download
HammerDown_win.zip 65 MB

Comments

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Surprisingly good balance of fun and challenging for how simple a concept it is. Basically reverse Jenga and the physics make me go YES

Thank you so much for playing and for the great feedback! I'm really happy you found it both fun and challenging. Your 'reverse Jenga' description made me smile — it's true that 'Daruma-Otoshi' isn't very well known outside Japan, so I think that's a perfect way to put it!

I liked it! It's quite fun and easy to understand the meaning and tasks from the very beginning of the game. Of the minuses - it takes a long time to load, so I think a little optimization is needed. I will also add from myself (purely my taste and preferences) - cartoonish bright design would make the visualization more pleasant for me.

Thank you, I’m really glad you enjoyed it! Regarding the loading times — since this was developed in a short time frame for a jam, I didn't have enough time to optimize it properly. As for the idea of a cartoonish, colorful design, I actually considered it too, but I couldn’t find assets that fit just right. I appreciate your thoughtful feedback!